Multiplayer Melee Mod
The Multiplayer Melee Mod (M³) is a World of Padman Mod with three new "team based" game types, these are MMS, LTS and STZ. Helpers are listed here, while the projects status can me seen here. Read on.
MMS - MarshMallow Scuffle
To score, each team has to bring marshmallows from a single spawn point to their base. Players can't use their weapons while they are carrying a marshmallow, but they can drop their marshmallow, or have it stolen from them.
There are two ways to do this, either we take the time to create new maps, or we modify the game to use the BigBalloon Maps instead.
LTS - Last Team Standing
In this game, the whole team share a set amount of lives, therefore YOUR life depends on looking after the lives of your team mates, and to win, YOUR team must be the last team standing.
So far, this is the only gametype that has been coded and beta-tested, and although it hasn't been done yet, we could add an "insta" option to it.
STZ - Stop The Zombies
This is a Zombies vs Humans team capture game that begins with a single Zombie converting Humans to Zombies by biting them using Punchy only. As this is quite hard, the Zombies will be able to walk faster and hide themselves using visionless for a specified time, however, as soon as they start using punchy, they will become visible again. A Zombie's health will grow only by biting, and the time they can remain invisible will be determined by the number of captures they make.
We're thinking about forcing a GhostPirate-Model on the Zombies, or some other model that still has to be developed by vIiRuS, and also optionally limiting the number of captures.
The Team
Such a great bunch of ideas could never be realized without a great team behind it. Currently involved in the projects development are the people below, while there are even more betatesters and fans not listed here.
- vIiRuS
Collector of Ideas und Graphic/3D-Designer - Nordmann
Inspirationguru and Betatester - @spi ( and freakasse )
Betatester and Serverhoster - FlashXD
Betatester by habit - Brain
Leadcoder and Mastermind - Dude
Highly motivated Alpha-, Beta- and Gammatester
The Team's psychologist - 3atM3
2D-Artist and Mapper, furthermore Marhsmellow-Fan - Lutoma
Server-, Forum- and Whatsoeverhoster
Unaware Betatester - Bassmasta
Lutoma's rival in business
Very pleased Betatester - Somtin
2nd Coder and therefore also Tester - IG
Public Relations and a lot of experience
Translator and Corrector of my and other people's horrible english
Status
The first Gametype is basically ready for public release. LTS has been developed and no major bugs were found.
The only problem is, the code is probably lost somewhere. It wouldn't be much of a problem to re-write it, but as the rest of the project is frozen/dead, this applies to LTS aswell.